Showing posts with label xna game studio. Show all posts
Showing posts with label xna game studio. Show all posts

Sunday, May 4, 2008

XNA and current Gamertag

As I reached my 10.000 (YEAH!) gamerpoints I wanted to see this in
  1. My Blog
  2. In a XNA application

Soooo, I registered at http://www.mygamercard.net/ - which is just a 1 click action - and wrote the app you find below, which gives me a PNG image.

Download source: here

Thursday, May 1, 2008

XNA Randy walking on a slope

Inspired from Kersson's article about How to move a sprite in a continuous map, I thought it might be cool if :

  1. The terrain also moves around and not only Randy.
  2. There would be a nice background,
  3. and maybe it starts raining.
  4. If Randy starts jumping around, this would make it close for beeing perfect.

Have look at the outcome so far below (sorry, might take a while to load):



Stay tuned as Randy should do some more things soon!

Sunday, March 16, 2008

Simple XNA Walking Man Animation

My daughter wanted to see a man walking on the screen. You can see the outcome below.
Special thanks to Gary Darby, Intellitech Systems Inc., who posted a few years ago some Pascal source and the images.....

The amount, the size as well as the speed of the runners is configurable. Enjoy!



Source:

http://hamboeck.googlepages.com/XNAWalkingManAnimation.zip

Saturday, March 15, 2008

Animated Starry Background

As my wife was out with the kids I played around with the VertexPositionColor class and the DrawUserPrimitives in XNA. The outcome is this sample of a starry background where the stars change the color on a random basis.

The image does not really show how cool it really looks like :(


Source Code:
http://hamboeck.googlepages.com/XNAStarBackground.zip

Tuesday, March 11, 2008

XNA Car Cup Article for DNDJ Part1

A while ago I bought my XBOX360 elite. As a C# freak I quickly jumped on the XNA Game Studio train. The first outcome of this is a game development series for the DNDJ where I explain some parts I developed for the XNA Car Cup game. The first part is going to be printed this month, below you can find the full source code for VS2005 Prof. and XNA 2.0.

Source code for part1:
http://hamboeck.googlepages.com/XNACarCupSimplePart1.zip

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